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Levin | Дата: Понедельник, 2008-09-08, 02:30 | Сообщение # 1 |
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| прошу тут указать БЕЗ ВСЯКОГО ФЛУДА! кто какой аргумент получил. Желательно скрины я штук 25 лс вставлял и на соме получил +29 к фокусу (ну нах ему это?) в талум блейде ничё так +25 п деф +6 к криту на сепоре м деф и шансовый скил востановить всё сп и ударе меня
ЖИЗНЬ УДАЛАСЬ!, тогда...., когда коньяк который ты пьёшь... старше девушек с которыми ты спишь..
Сообщение отредактировал Levin - Понедельник, 2008-09-08, 06:01 |
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DeliciouS | Дата: Понедельник, 2008-09-08, 02:34 | Сообщение # 2 |
Йа ТортеГ ^_~
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| в арку п деф, в драк вообще фигня какая то, скилов никаких, разочарована, хоть пухи падать не будут
Как делает это Сильвер рейнджер,никто не знает.Хотя многие пытались его поймать и проверить. Сорцер делает это...мм...с огоньком! Бишоп этого не делает.Святому отцу нельзя.По крайней мере, он так утверждает. Элементал суммонер делает это только один раз...ибо потом он перестает быть таковым.
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RanielAtero | Дата: Понедельник, 2008-09-08, 08:33 | Сообщение # 3 |
Призрак Коммунизма
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| рано, рано аугментить начали.. я слил пока только 3 обычных лс и один мидл... чушь полнейшая
Кавайный админчег ^_^
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Maneto4ka | Дата: Понедельник, 2008-09-08, 08:39 | Сообщение # 4 |
Баум
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| Quote (RanielAtero) чушь полнейшая был один топ ЛФ вставил в арку...расстроился...достал пошел спать
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smith | Дата: Понедельник, 2008-09-08, 09:53 | Сообщение # 5 |
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| http://games.tula.net/forum/showthread.php?p=64757 там очень умние слова пішут. почітайте может разберьотесь.Quote (Levin) получил +29 к фокусу (ну нах ему это?) етож вам не са где определено точьно кой ефект должен бить а тут всьо рандомно
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RanielAtero | Дата: Понедельник, 2008-09-08, 12:22 | Сообщение # 6 |
Призрак Коммунизма
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| вобщем если верить всем этим базам - то лучший дроп ЛС для магов - это дисайплс оф пунишмент (баньши в воа) - там шанс топ-грейд лайв стоун 70 лвл 1/1421 камни для физиков дропает половина мобов сервера 78+ в частности удобны кетра орк генерал
Кавайный админчег ^_^
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Fasst | Дата: Понедельник, 2008-09-08, 12:26 | Сообщение # 7 |
Группа: Удаленные
| говорили мне что в ФОГе падают оч часто...
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DOMINGO | Дата: Понедельник, 2008-09-08, 12:28 | Сообщение # 8 |
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| Поставил на CoN с аккуменом, решил сначала на нем испытать, ЛС был 56 лвл вроде, получилось вот что: П.деф +15,8 Dodge ( не знаю чего это такое) +1.1 СР +34.2 Критикал +6.9 Вроде неплохо Сын ставил на вальку, получил +7 М.атак и какую то фигню в ПВП, там все по-аглицки так и не понял, что-то с таргетом и ещё какая-то хрень
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Fasst | Дата: Понедельник, 2008-09-08, 13:01 | Сообщение # 9 |
Группа: Удаленные
| Quote П.деф +15,8 Dodge ( не знаю чего это такое) +1.1 СР +34.2 Критикал +6.9 Вроде неплохо Похожее только чуть всего больше...и стоит на Драке...воть...
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Altair | Дата: Понедельник, 2008-09-08, 13:01 | Сообщение # 10 |
новичек
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| пробывал в драк вставлять разные ЛС , милд ваще г полное довал потом раз 7 пробывал обычные в итоге дали +12.5 к шансу крит атаки вроде норм на Драке)))))
не жалей что было,не жалей что будет впереди
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Fasst | Дата: Понедельник, 2008-09-08, 13:03 | Сообщение # 11 |
Группа: Удаленные
| и прошу заметить - 1) если цвет синий - гавно аргумент 2) если цвет розовый - боль менее... 3) если цвет красный это окуенно...но там уже рендом на маг или воин пуху как попадется..шанс 1/200 .... Цвета иммею..вввиду когда вы вывели на иконку где оружее ЛС и 25С гемов...они сходятся и получается ЦВЕТ...воть (это на всякий - чтоб не было вопросов..) спс за внимание))
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Levin | Дата: Понедельник, 2008-09-08, 13:07 | Сообщение # 12 |
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| Самое говно это жёлтый цвет, а скиловые лс и лс топ хай лвл должны давать свечение оружию
ЖИЗНЬ УДАЛАСЬ!, тогда...., когда коньяк который ты пьёшь... старше девушек с которыми ты спишь..
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Fasst | Дата: Понедельник, 2008-09-08, 13:13 | Сообщение # 13 |
Группа: Удаленные
| Ну я про жёлтый и не говорил ибо это гумно из гавна согласен..... А вотт на счет свечения я к сожалению не помню что и как..как ты сказал наверно и есть... Нуно будет побить камушков..авось выпадет хайт грейд..вставлю и скажу светится или нет)) Одно знаю точно оно светиться на +4...вроде
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DeliciouS | Дата: Понедельник, 2008-09-08, 13:15 | Сообщение # 14 |
Йа ТортеГ ^_~
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| да епрст светится если вставить камень хайд или топ грейда, а не если пуха +4, но на абиссе свечение еще не ввели (вроде как) Добавлено (2008-09-08, 13:15) --------------------------------------------- Оружие с аугментацией Life Stone High-Grade и выше начинает светиться. c базы знаний
Как делает это Сильвер рейнджер,никто не знает.Хотя многие пытались его поймать и проверить. Сорцер делает это...мм...с огоньком! Бишоп этого не делает.Святому отцу нельзя.По крайней мере, он так утверждает. Элементал суммонер делает это только один раз...ибо потом он перестает быть таковым.
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Hramovnik | Дата: Понедельник, 2008-09-08, 13:54 | Сообщение # 15 |
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| все возможные бонусы Stats modificators Accuracy +X X between +0.4 and +3.0 CP Recovery +X X between +0.1 and +0.8 Critical +X X between +4.9 and +32.7 Dodge +X X between +0.4 and +3.0 HP Recovery +X X between +0.1 and +0.8 M. Atk. +X X between +2.5 +28.2 Maximum CP +X X between +19.2 and +214.9 Maximum HP +X X between +12.7 and +155.9 Maximum MP +X X between +6.1 and +115.1 M. Def. +X X between +4 and +30.8 MP Recovery +X X between +0.1 and +0.4 P. Atk. +X X between +2.2 and +24.2 P. Def. +X X between +5.1 and +38.2 CON +1 INT +1 MEN +1 STR +1 Actives Active: Absorbs HP. Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks. Active: Attacks by throwing a boulder. Active: Burns up the enemy's MP. Active: Decreases all skill MP consumption rates temporarily. Active: Decreases all skill re-use times temporarily. Active: Decreases a target's urge to attack. Active: Decreases the magic MP consumption rate temporarily. Active: Decreases the magic re-use time temporarily. Active: Decreases the opponent's PVP P. Atk. temporarily. Active: Decreases the skill MP consumption rate temporarily. Active: Decreases the skill re-use time temporarily. Active: Decreases the song/dance skill MP consumption rate temporarily. Active: Decreases the song/dance skill re-use time temporarily. Active: Decreases the target's urge to attack. Active: Detonates a fireball by compressing the air around the caster. Active: Ignites a firecracker. Active: Ignites a large firecracker. Active: Increases Accuracy temporarily. Active: Increases Dodge temporarily. Active: Increases M. Atk. temporarily. Active: Increases M. Def. temporarily. Active: Increases P. Atk. temporarily. Active: Increases P. Def. temporarily. Active: Increases PVP P. Atk. temporarily. Active: Increases resistance to damage from falling temporarily. Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks. Active: Increases the chance of a critical attack temporarily. Active: Increases the critical attack rate of magic attacks temporarily. Active: Increases the effectiveness of HP recovery magic temporarily. Active: Increases the maximum CP temporarily. Active: Increases the maximum HP temporarily. Active: Increases the maximum HP temporarily and restores HP by the increased amount. Active: Increases the maximum MP temporarily. Active: Increases the power of HP recovery magic temporarily. Active: Increases the recharge recover rate of MP. Active: Increases the recharge recovery rate of MP. Active: Increases the target's urge to attack. Active: Inflicts a dark attack. Active: Inflicts a dark attack in the shape of a parabola. Active: Inflicts a elementally challenged attack. Active: Inflicts a elementally challenged attack in the shape of a parabola. Active: Inflicts a flaming attack. Active: Inflicts a flaming attack in the shape of a parabola. Active: Inflicts a gusting attack. Active: Inflicts a gusting attack in the shape of a parabola. Active: Inflicts an earthen attack attack. Active: Inflicts an earthen attack attack in the shape of a parabola. Active: Inflicts a sacred attack. Active: Inflicts a sacred attack in the shape of a parabola. Active: Inflicts a water-type attack. Active: Inflicts a water-type attack in the shape of a parabola. Active: Inflicts damage by throwing a boulder. Active: Instantly restores your HP. Active: Launches a dark attack. Active: Launches a sacred attack. Active: Momentarily becomes invincible. Active: Momentarily frightens the target, causing him to flee. Active: Opens doors and treasure chests with a certain probability. Requires Keys of a Thief. Active: Play music for a short duration. Active: Puts the opponent's mind at peace and erases the desire to attack. Active: Regenerates MP. Active: Removes the target. Active: Restores CP. Active: Restores your own CP. Active: Resurrects a corpse. Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service. Active: Teleports the caster to a village. Cannot be used in a specially designated place such as the GM Consultation Service. Active: Teleports to a village regardless of time. Cannot be used in a specially designated place such as the GM Consultation Service. Active: Temporarily blocks all of the target's physical/magic skills. Active: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect. Active: Temporarily blocks the target's magic skills. Active: Temporarily causes a target to bleed heavily. Active: Temporarily decreases a target's Atk. Spd. Active: Temporarily decreases a target's speed. Active: Temporarily holds the target. The target cannot be affected by any additional hold attacks while the effect lasts. Active: Temporarily Increases the distance you can jump without sustaining damage. Active: Temporarily Increases your head size. Active: Temporarily Increases your lung capacity. Active: Temporarily paralyzes a target. Active: Temporarily petrifies the target. Active: Temporarily poisons the target. Active: Temporarily puts the target to sleep. The target cannot be affected by any additional sleep attacks while the effect lasts. Active: Temporarily resist damage from falls. Active: Temporarily stuns the target. Active: Unleashes a general attack and temporarily decreases your magic attack power during PvP. Chance Chance: Blocks all of the physical/magic skills of the target that inflicts damage on you with a certain probability. Chance: Blocks the magic skills of the target that inflicts damage on you with a certain probability. Chance: Decreases the Atk. Spd. of the target that inflicts damage on you with a certain probability. Chance: Decreases the PVP P. Atk. of the target that inflicts damage on you with a certain probability. Chance: Decreases the speed of the target that inflicts damage on you with a certain probability. Chance: Decreases the urge to fight of the target that inflicts damage on you with a certain probability. Chance: Has a chance to hold a target that damages you. The target cannot be affected by any additional hold attacks while the effect lasts. Chance: Has a chance to paralyze a target that damages you. Chance: Has a chance to petrify a target that damages you. Chance: Has a chance to poison a target that damages you. Chance: Has a chance to sleep a target that damages you. Chance: Has a chance to sleep a target that damages you. The target cannot be affected by any additional sleep attacks while the effect lasts. Chance: Has a chance to stun a target that damages you. Chance: Increases accuracy with a certain probability when damage is incurred. Chance: Increases critical attack rate of magic attacks with a certain probability when damage is incurred. Chance: Increases critical attack rate with a certain probability when damage is incurred. Chance: Increases evasion with a certain probability when damage is incurred. Chance: Increases M. Atk. with a certain probability when damage is incurred. Chance: Increases maximum CP with a certain probability when damage is incurred. Chance: Increases maximum HP with a certain probability when damage is incurred. Chance: Increases maximum MP with a certain probability when damage is incurred. Chance: Increases M. Def. with a certain probability when damage is incurred. Chance: Increases P. Atk. with a certain probability when damage is incurred. Chance: Increases P. Def. with a certain probability when damage is incurred. Chance: Increases PVP P. Atk. with a certain probability when damage is incurred. Chance: Increases recovery rate when receiving HP recovery magic with a certain probability after damage is incurred. Chance: Increases recovery rate when receiving MP recovery magic with a certain probability after damage is incurred. Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack. Chance: Momentarily blocks all of the target's physical and magic skills during a magic attack. Chance: Momentarily blocks all of the target's physical and magic skills during a physical attack. Chance: Momentarily blocks the target's magic skill during a critical attack. Chance: Momentarily blocks the target's magic skill during a magic attack. Chance: Momentarily blocks the target's magic skill during a physical attack. Chance: Momentarily burns up the target's MP during a critical attack. Chance: Momentarily burns up the target's MP during a magic attack. Chance: Momentarily burns up the target's MP during a physical attack. Chance: Momentarily causes the target to bleed during a critical attack. Chance: Momentarily causes the target to bleed during a magic attack. Chance: Momentarily causes the target to bleed during a physical attack. Chance: Momentarily decreases a target's Atk. Spd. during a critical attack. Chance: Momentarily decreases a target's Atk. Spd. during a magic attack. Chance: Momentarily decreases a target's Atk. Spd. during a physical attack. Chance: Momentarily decreases a target's speed during a critical attack. Chance: Momentarily decreases a target's speed during a physical attack. Chance: Momentarily decreases the target's speed during a magic attack. Intensity 3. Chance: Momentarily frightens the target, causing him to flee during a magic attack. Chance: Momentarily frightens the target, causing him to flee during a physical attack. Chance: Momentarily frightens the target during a critical attack. Chance: Momentarily holds the target during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts. Chance: Momentarily holds the target during a magic attack. The target cannot be affected by any additional hold attacks while the effect lasts. Chance: Momentarily holds the target during a physical attack. The target cannot be affected by any additional hold attacks while the effect lasts. Chance: Momentarily paralyzes the target during a critical attack. Chance: Momentarily paralyzes the target during a magic attack. Chance: Momentarily paralyzes the target during a physical attack. Chance: Momentarily petrifies the target during a critical attack. Chance: Momentarily petrifies the target during a magic attack. Chance: Momentarily petrifies the target during a physical attack. Chance: Momentarily poisons the target during a critical attack. Chance: Momentarily poisons the target during a magic attack. Chance: Momentarily poisons the target during a physical attack. Chance: Momentarily puts the target to sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts. Chance: Momentarily puts the target to sleep during a magic attack. The target cannot be affected by any additional sleep attacks while the effect lasts. Chance: Momentarily puts the target to sleep during a physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts. Chance: Momentarily stuns the target during a critical attack. Chance: Momentarily stuns the target during a magic attack. Chance: Momentarily stuns the target during a physical attack. Chance: Regenerates CP with a certain probability when damage is incurred. Chance: Regenerates MP with a certain probability when damage is incurred. Chance: Temporarily decreases a target's speed during a critical attack. Chance: Temporarily decreases a target's speed during a physical attack. Chance: Temporarily decreases a target's urge to attack during a critical attack. Chance: Temporarily decreases a target's urge to attack during a physical attack. Chance: Temporarily decreases the target's speed during a magic attack. Intensity 3. Chance: Temporarily increases the target's urge to attack during a critical attack. Chance: Temporarily increases the target's urge to attack during a physical attack. Chance: Temporarily provokes a target to attack during a critical attack. Chance: Temporarily provokes a target to attack during a physical attack. Chance: Throw the target that inflicts damage on you into a state of fear and causes him to flee with a certain probability. Добавлено (2008-09-08, 13:54) --------------------------------------------- Passive: Decreases the magic MP consumption rate. Passive: Decreases the MP consumption rate for all skills. Passive: Decreases the skill MP consumption rate. Passive: Decreases the song/dance skill MP consumption rate. Passive: Increases accuracy. Passive: Increases critical attack rate. Passive: Increases evasion. Passive: Increases lung capacity. Passive: Increases Lung Capacity. Passive: Increases M. Atk. Passive: Increases M. Def. Passive: Increases P. Atk. Passive: Increases P. Def. Passive: Increases PVP P. Atk. Passive: Increases the ability to reflect some of the damage you incurred back to the enemy. Excludes damage by skill or long-range attacks. Passive: Increases the critical attack rate of magic attacks. Passive: Increases the effect of HP recovery magic. Passive: Increases the height from which you can jump without sustaining damage. Passive: Increases the power of HP recovery magic. Passive: Increases the recharge recovery rate of MP. Passive: Increases the weapon weight limit by 2 times. Passive: Raises resistance to damage from falling.
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