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Форум » Технический » Технический раздел » Аргумент
Аргумент
LevinДата: Понедельник, 2008-09-08, 02:30 | Сообщение # 1
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прошу тут указать БЕЗ ВСЯКОГО ФЛУДА! кто какой аргумент получил. Желательно скрины
я штук 25 лс вставлял и на соме получил +29 к фокусу (ну нах ему это?)
в талум блейде ничё так +25 п деф +6 к криту
на сепоре м деф и шансовый скил востановить всё сп и ударе меня


ЖИЗНЬ УДАЛАСЬ!, тогда...., когда коньяк который ты пьёшь... старше девушек с которыми ты спишь..


Сообщение отредактировал Levin - Понедельник, 2008-09-08, 06:01
 
DeliciouSДата: Понедельник, 2008-09-08, 02:34 | Сообщение # 2
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dry в арку п деф, в драк вообще фигня какая то, скилов никаких, разочарована, хоть пухи падать не будут

Как делает это Сильвер рейнджер,никто не знает.Хотя многие пытались его поймать и проверить.
Сорцер делает это...мм...с огоньком!
Бишоп этого не делает.Святому отцу нельзя.По крайней мере, он так утверждает.
Элементал суммонер делает это только один раз...ибо потом он перестает быть таковым.
 
RanielAteroДата: Понедельник, 2008-09-08, 08:33 | Сообщение # 3
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рано, рано аугментить начали.. я слил пока только 3 обычных лс и один мидл... чушь полнейшая smile

Кавайный админчег ^_^
 
Maneto4kaДата: Понедельник, 2008-09-08, 08:39 | Сообщение # 4
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Quote (RanielAtero)
чушь полнейшая

был один топ ЛФ вставил в арку...расстроился...достал пошел спать
 
smithДата: Понедельник, 2008-09-08, 09:53 | Сообщение # 5
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http://games.tula.net/forum/showthread.php?p=64757
там очень умние слова пішут. почітайте может разберьотесь.
Quote (Levin)
получил +29 к фокусу (ну нах ему это?)

етож вам не са где определено точьно кой ефект должен бить а тут всьо рандомно


 
RanielAteroДата: Понедельник, 2008-09-08, 12:22 | Сообщение # 6
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вобщем если верить всем этим базам - то лучший дроп ЛС для магов - это дисайплс оф пунишмент (баньши в воа) - там шанс топ-грейд лайв стоун 70 лвл 1/1421
камни для физиков дропает половина мобов сервера 78+ в частности удобны кетра орк генерал smile


Кавайный админчег ^_^
 
FasstДата: Понедельник, 2008-09-08, 12:26 | Сообщение # 7
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Quote
кетра орк генерал

говорили мне что в ФОГе падают оч часто...

 
DOMINGOДата: Понедельник, 2008-09-08, 12:28 | Сообщение # 8
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Поставил на CoN с аккуменом, решил сначала на нем испытать, ЛС был 56 лвл вроде, получилось вот что:
П.деф +15,8
Dodge ( не знаю чего это такое) +1.1
СР +34.2
Критикал +6.9
Вроде неплохо

Сын ставил на вальку, получил +7 М.атак и какую то фигню в ПВП, там все по-аглицки так и не понял, что-то с таргетом и ещё какая-то хрень


 
FasstДата: Понедельник, 2008-09-08, 13:01 | Сообщение # 9
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Quote
П.деф +15,8
Dodge ( не знаю чего это такое) +1.1
СР +34.2
Критикал +6.9
Вроде неплохо

Похожее только чуть всего больше...и стоит на Драке...воть...

 
AltairДата: Понедельник, 2008-09-08, 13:01 | Сообщение # 10
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пробывал в драк вставлять разные ЛС , милд ваще г полное довал
потом раз 7 пробывал обычные в итоге дали +12.5 к шансу крит атаки вроде норм на Драке)))))


не жалей что было,не жалей что будет впереди
 
FasstДата: Понедельник, 2008-09-08, 13:03 | Сообщение # 11
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и прошу заметить - 1) если цвет синий - гавно аргумент
2) если цвет розовый - боль менее...
3) если цвет красный это окуенно...но там уже рендом на маг или воин пуху как попадется..шанс 1/200 ....

Цвета иммею..вввиду когда вы вывели на иконку где оружее ЛС и 25С гемов...они сходятся и получается ЦВЕТ...воть (это на всякий - чтоб не было вопросов..)

спс за внимание))

 
LevinДата: Понедельник, 2008-09-08, 13:07 | Сообщение # 12
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Самое говно это жёлтый цвет, а скиловые лс и лс топ хай лвл должны давать свечение оружию

ЖИЗНЬ УДАЛАСЬ!, тогда...., когда коньяк который ты пьёшь... старше девушек с которыми ты спишь..
 
FasstДата: Понедельник, 2008-09-08, 13:13 | Сообщение # 13
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Ну я про жёлтый и не говорил ибо это гумно из гавна согласен..... А вотт на счет свечения я к сожалению не помню что и как..как ты сказал наверно и есть...

Нуно будет побить камушков..авось выпадет хайт грейд..вставлю и скажу светится или нет))

Одно знаю точно оно светиться на +4...вроде

 
DeliciouSДата: Понедельник, 2008-09-08, 13:15 | Сообщение # 14
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dry да епрст светится если вставить камень хайд или топ грейда, а не если пуха +4, но на абиссе свечение еще не ввели (вроде как)

Добавлено (2008-09-08, 13:15)
---------------------------------------------
Оружие с аугментацией Life Stone High-Grade и выше начинает светиться. c базы знаний


Как делает это Сильвер рейнджер,никто не знает.Хотя многие пытались его поймать и проверить.
Сорцер делает это...мм...с огоньком!
Бишоп этого не делает.Святому отцу нельзя.По крайней мере, он так утверждает.
Элементал суммонер делает это только один раз...ибо потом он перестает быть таковым.
 
HramovnikДата: Понедельник, 2008-09-08, 13:54 | Сообщение # 15
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все возможные бонусы smile

Stats modificators

Accuracy +X
X between +0.4 and +3.0 CP Recovery +X
X between +0.1 and +0.8 Critical +X
X between +4.9 and +32.7 Dodge +X
X between +0.4 and +3.0 HP Recovery +X
X between +0.1 and +0.8 M. Atk. +X
X between +2.5 +28.2 Maximum CP +X
X between +19.2 and +214.9 Maximum HP +X
X between +12.7 and +155.9 Maximum MP +X
X between +6.1 and +115.1 M. Def. +X
X between +4 and +30.8 MP Recovery +X
X between +0.1 and +0.4 P. Atk. +X
X between +2.2 and +24.2 P. Def. +X
X between +5.1 and +38.2 CON +1
INT +1
MEN +1
STR +1

Actives

Active: Absorbs HP.
Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks.
Active: Attacks by throwing a boulder.
Active: Burns up the enemy's MP.
Active: Decreases all skill MP consumption rates temporarily.
Active: Decreases all skill re-use times temporarily.
Active: Decreases a target's urge to attack.
Active: Decreases the magic MP consumption rate temporarily.
Active: Decreases the magic re-use time temporarily.
Active: Decreases the opponent's PVP P. Atk. temporarily.
Active: Decreases the skill MP consumption rate temporarily.
Active: Decreases the skill re-use time temporarily.
Active: Decreases the song/dance skill MP consumption rate temporarily.
Active: Decreases the song/dance skill re-use time temporarily.
Active: Decreases the target's urge to attack.
Active: Detonates a fireball by compressing the air around the caster.
Active: Ignites a firecracker.
Active: Ignites a large firecracker.
Active: Increases Accuracy temporarily.
Active: Increases Dodge temporarily.
Active: Increases M. Atk. temporarily.
Active: Increases M. Def. temporarily.
Active: Increases P. Atk. temporarily.
Active: Increases P. Def. temporarily.
Active: Increases PVP P. Atk. temporarily.
Active: Increases resistance to damage from falling temporarily.
Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.
Active: Increases the chance of a critical attack temporarily.
Active: Increases the critical attack rate of magic attacks temporarily.
Active: Increases the effectiveness of HP recovery magic temporarily.
Active: Increases the maximum CP temporarily.
Active: Increases the maximum HP temporarily.
Active: Increases the maximum HP temporarily and restores HP by the increased amount.
Active: Increases the maximum MP temporarily.
Active: Increases the power of HP recovery magic temporarily.
Active: Increases the recharge recover rate of MP.
Active: Increases the recharge recovery rate of MP.
Active: Increases the target's urge to attack.
Active: Inflicts a dark attack.
Active: Inflicts a dark attack in the shape of a parabola.
Active: Inflicts a elementally challenged attack.
Active: Inflicts a elementally challenged attack in the shape of a parabola.
Active: Inflicts a flaming attack.
Active: Inflicts a flaming attack in the shape of a parabola.
Active: Inflicts a gusting attack.
Active: Inflicts a gusting attack in the shape of a parabola.
Active: Inflicts an earthen attack attack.
Active: Inflicts an earthen attack attack in the shape of a parabola.
Active: Inflicts a sacred attack.
Active: Inflicts a sacred attack in the shape of a parabola.
Active: Inflicts a water-type attack.
Active: Inflicts a water-type attack in the shape of a parabola.
Active: Inflicts damage by throwing a boulder.
Active: Instantly restores your HP.
Active: Launches a dark attack.
Active: Launches a sacred attack.
Active: Momentarily becomes invincible.
Active: Momentarily frightens the target, causing him to flee.
Active: Opens doors and treasure chests with a certain probability. Requires Keys of a Thief.
Active: Play music for a short duration.
Active: Puts the opponent's mind at peace and erases the desire to attack.
Active: Regenerates MP.
Active: Removes the target.
Active: Restores CP.
Active: Restores your own CP.
Active: Resurrects a corpse.
Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
Active: Teleports the caster to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
Active: Teleports to a village regardless of time. Cannot be used in a specially designated place such as the GM Consultation Service.
Active: Temporarily blocks all of the target's physical/magic skills.
Active: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect.
Active: Temporarily blocks the target's magic skills.
Active: Temporarily causes a target to bleed heavily.
Active: Temporarily decreases a target's Atk. Spd.
Active: Temporarily decreases a target's speed.
Active: Temporarily holds the target. The target cannot be affected by any additional hold attacks while the effect lasts.
Active: Temporarily Increases the distance you can jump without sustaining damage.
Active: Temporarily Increases your head size.
Active: Temporarily Increases your lung capacity.
Active: Temporarily paralyzes a target.
Active: Temporarily petrifies the target.
Active: Temporarily poisons the target.
Active: Temporarily puts the target to sleep. The target cannot be affected by any additional sleep attacks while the effect lasts.
Active: Temporarily resist damage from falls.
Active: Temporarily stuns the target.
Active: Unleashes a general attack and temporarily decreases your magic attack power during PvP.

Chance

Chance: Blocks all of the physical/magic skills of the target that inflicts damage on you with a certain probability.
Chance: Blocks the magic skills of the target that inflicts damage on you with a certain probability.
Chance: Decreases the Atk. Spd. of the target that inflicts damage on you with a certain probability.
Chance: Decreases the PVP P. Atk. of the target that inflicts damage on you with a certain probability.
Chance: Decreases the speed of the target that inflicts damage on you with a certain probability.
Chance: Decreases the urge to fight of the target that inflicts damage on you with a certain probability.
Chance: Has a chance to hold a target that damages you. The target cannot be affected by any additional hold attacks while the effect lasts.
Chance: Has a chance to paralyze a target that damages you.
Chance: Has a chance to petrify a target that damages you.
Chance: Has a chance to poison a target that damages you.
Chance: Has a chance to sleep a target that damages you.
Chance: Has a chance to sleep a target that damages you. The target cannot be affected by any additional sleep attacks while the effect lasts.
Chance: Has a chance to stun a target that damages you.
Chance: Increases accuracy with a certain probability when damage is incurred.
Chance: Increases critical attack rate of magic attacks with a certain probability when damage is incurred.
Chance: Increases critical attack rate with a certain probability when damage is incurred.
Chance: Increases evasion with a certain probability when damage is incurred.
Chance: Increases M. Atk. with a certain probability when damage is incurred.
Chance: Increases maximum CP with a certain probability when damage is incurred.
Chance: Increases maximum HP with a certain probability when damage is incurred.
Chance: Increases maximum MP with a certain probability when damage is incurred.
Chance: Increases M. Def. with a certain probability when damage is incurred.
Chance: Increases P. Atk. with a certain probability when damage is incurred.
Chance: Increases P. Def. with a certain probability when damage is incurred.
Chance: Increases PVP P. Atk. with a certain probability when damage is incurred.
Chance: Increases recovery rate when receiving HP recovery magic with a certain probability after damage is incurred.
Chance: Increases recovery rate when receiving MP recovery magic with a certain probability after damage is incurred.
Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack.
Chance: Momentarily blocks all of the target's physical and magic skills during a magic attack.
Chance: Momentarily blocks all of the target's physical and magic skills during a physical attack.
Chance: Momentarily blocks the target's magic skill during a critical attack.
Chance: Momentarily blocks the target's magic skill during a magic attack.
Chance: Momentarily blocks the target's magic skill during a physical attack.
Chance: Momentarily burns up the target's MP during a critical attack.
Chance: Momentarily burns up the target's MP during a magic attack.
Chance: Momentarily burns up the target's MP during a physical attack.
Chance: Momentarily causes the target to bleed during a critical attack.
Chance: Momentarily causes the target to bleed during a magic attack.
Chance: Momentarily causes the target to bleed during a physical attack.
Chance: Momentarily decreases a target's Atk. Spd. during a critical attack.
Chance: Momentarily decreases a target's Atk. Spd. during a magic attack.
Chance: Momentarily decreases a target's Atk. Spd. during a physical attack.
Chance: Momentarily decreases a target's speed during a critical attack.
Chance: Momentarily decreases a target's speed during a physical attack.
Chance: Momentarily decreases the target's speed during a magic attack. Intensity 3.
Chance: Momentarily frightens the target, causing him to flee during a magic attack.
Chance: Momentarily frightens the target, causing him to flee during a physical attack.
Chance: Momentarily frightens the target during a critical attack.
Chance: Momentarily holds the target during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
Chance: Momentarily holds the target during a magic attack. The target cannot be affected by any additional hold attacks while the effect lasts.
Chance: Momentarily holds the target during a physical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
Chance: Momentarily paralyzes the target during a critical attack.
Chance: Momentarily paralyzes the target during a magic attack.
Chance: Momentarily paralyzes the target during a physical attack.
Chance: Momentarily petrifies the target during a critical attack.
Chance: Momentarily petrifies the target during a magic attack.
Chance: Momentarily petrifies the target during a physical attack.
Chance: Momentarily poisons the target during a critical attack.
Chance: Momentarily poisons the target during a magic attack.
Chance: Momentarily poisons the target during a physical attack.
Chance: Momentarily puts the target to sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
Chance: Momentarily puts the target to sleep during a magic attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
Chance: Momentarily puts the target to sleep during a physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
Chance: Momentarily stuns the target during a critical attack.
Chance: Momentarily stuns the target during a magic attack.
Chance: Momentarily stuns the target during a physical attack.
Chance: Regenerates CP with a certain probability when damage is incurred.
Chance: Regenerates MP with a certain probability when damage is incurred.
Chance: Temporarily decreases a target's speed during a critical attack.
Chance: Temporarily decreases a target's speed during a physical attack.
Chance: Temporarily decreases a target's urge to attack during a critical attack.
Chance: Temporarily decreases a target's urge to attack during a physical attack.
Chance: Temporarily decreases the target's speed during a magic attack. Intensity 3.
Chance: Temporarily increases the target's urge to attack during a critical attack.
Chance: Temporarily increases the target's urge to attack during a physical attack.
Chance: Temporarily provokes a target to attack during a critical attack.
Chance: Temporarily provokes a target to attack during a physical attack.
Chance: Throw the target that inflicts damage on you into a state of fear and causes him to flee with a certain probability.

Добавлено (2008-09-08, 13:54)
---------------------------------------------
Passive: Decreases the magic MP consumption rate.
Passive: Decreases the MP consumption rate for all skills.
Passive: Decreases the skill MP consumption rate.
Passive: Decreases the song/dance skill MP consumption rate.
Passive: Increases accuracy.
Passive: Increases critical attack rate.
Passive: Increases evasion.
Passive: Increases lung capacity.
Passive: Increases Lung Capacity.
Passive: Increases M. Atk.
Passive: Increases M. Def.
Passive: Increases P. Atk.
Passive: Increases P. Def.
Passive: Increases PVP P. Atk.
Passive: Increases the ability to reflect some of the damage you incurred back to the enemy. Excludes damage by skill or long-range attacks.
Passive: Increases the critical attack rate of magic attacks.
Passive: Increases the effect of HP recovery magic.
Passive: Increases the height from which you can jump without sustaining damage.
Passive: Increases the power of HP recovery magic.
Passive: Increases the recharge recovery rate of MP.
Passive: Increases the weapon weight limit by 2 times.
Passive: Raises resistance to damage from falling.


 
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